Did you say NEW GAME?

First things first…

We’re going to have a bit of a change in how the blog is going to work from now on. The team is going to take turns writing in the blog on their perspective topics. I will write about the art, music, and sound, and Colin will write about the coding and design aspects.

So, lets get to it.

You did indeed hear correctly that we have been in development on our new game for about 4-6 months now. Mostly in pre-production. It can take some time getting your head out of coding in VB and Obj-C and then jumping into Unity and hitting the Build button. Doesn’t quite work the same, but more on that perspective later from our resident coding guru… Colin.

Blog posts related to Art, Sound, and Music and other misc items will come from me.. Scott.

Art related items will include the following topics:

  • Concept Art
  • Sculpting
  • Modeling
  • Texturing
  • Rigging
  • Animation

Sound will be dedicated to sound design, and music to… uh music… obviously.

“So, where do you stand right now?” – random audience question.

Well, to be honest, we are going to start working from a new mantra… FAIL FASTER. That’s right, we are going to work as quickly as we can on our game concepts now and then present them to the public so that we can get first rate opinions on were we stand with the proposed game. If you, the public, like what you see and want to see more of whatever we’re working on at the time, then we will go into full dev mode and start working on a full public release of said title. If, for whatever reason, you feel that our concept is not up to par, we will then come to you and say, “Okay, what’s wrong with it?” And we’re looking for one of two things: 1. You reply with feedback on how we can make it better and we go and try that and come back in a few months again. or 2. You reply with, well… that isn’t really fun or good or both and you tell us we should go back to the drawing board. And so we will.

So, as of right now, we are starting to work on art, assets, and three playable levels to bring a public demo to the masses in January. That’s right. Just around the corner you will be able to visit the website and get a copy of the demo and give it a go.

As we go along, we’ll be giving updates on the site, our twitter feed, company facebook page, instagram, and pinterest. Once we decide on the name of the game, we will create a dedicated facebook page, twitter account, and website.

Stay Tuned!


[Featured Image is a concept piece for the new game we’re working on.]

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